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Rules
established by
the Buenos Aires Province Grandparentsī Tournament Federation
Each town or village may use the system they find the most suitable.
REGIONAL
STAGE
1. Two to four players: Only one stage: Number of points (score) after 12 rounds of 12 throws each.
2.
Five or more
players: Classification and final rounds.
Classification
round:
Score after 6 rounds of 12 throws each. Four players classified for next stage.
Final round: Score after 6 rounds of 12 throws each. Score at the clasification round is not added to the Final score
PROVINCIAL
STAGE
First and
second clssification rounds and final round.
1st
classification round:
Score after three days of play.
9 rounds of 12 throws each day. 8 players classified for next round.
2nd
classification round:
Score after 9 rounds of 12 throws each (one day of competition). 4 players
classified for next round
Final round: Score after 12 rounds of 12 throws each (one day of competition).
DEFINITION
AND AIM:
It
is an aim game (eye-hand coordination)
consisting in throwing and putting chips into Toadīs Mouth, Old Womanīs Mouth
or the Holes in order to get enough points to totally pass over the classifing
score.
A)
about
the field:
The
field is a rectangle with the following characteristics:
1- Sapo
game is placed a meter distance from the wall (end line).
2- Along
each side two parallel 2-meter lines are drawn (side lines).
3- ,
A line is drawn four meters forward to the
front of the sapo game (front line).
4- A parallel line to the front line is drawn 3 meters away from the front of the sapo game (not from the toadīs mouth) (3-meter line or throw line).
5- A
line is drawn just behind the sapo game.
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B)
about
the players:about
the players:
It
is played individually, each
player uses 12 chips per round and his throw turn in the round is set in a
previous raffle.
c) about
the chips:
A set of chips is composed by 12 bronzed chips and must be provided by the umpire.
1- Weight:
30 to 35 grs.
2- Height:
3 cm. of diameter
5 mm. of thickness
d) about
the game:
1)
The
player is placed for throwing inside the throw zone, a rectangle formed by: the front line ,
the throw line and the side lines.
2)
Tolerance time for arriving before the game starts, is determined by the number of rounds already played. If a player gets involved in
competition lately has no right to play those rounds.
3)
Before 1st round begins, each player has the
right to six trial throws
4) Each player must throw standing before the throw line. If this line is traeded or overpassed with the foot, the throw and its score are annuled, having no right to throw that chip again.
5)
Once
thrown it is absolutely forbidden to move the chip, except when:
a)
It
jumps into other box in its way down.
b)
The
throw is annuled for any reason the umpire may have and he puts the chip into the floor.
6) If a player throws 1 or more chips when it is not his turn, the throws are annuled.
7) During the counting of the chips thrown, players must not cross the throw line towards the sapo game, unless they are authorized by the umpire.
8) If there is only one
player playing in a certain stage, he can not complete the rounds altoghether.
He must wait 2 minutes between each round, controlled by the umpire.
9)
Chips that stand on the top of the sapo game or stand on the floor after
being thrown can not be removed before the 12-throw round is completed.
10) Only the umpire and the player throwing can stand inside the throw
zone.
11) Noone can stand behind the sapo game.
12) In a round, each player makes 12 throws and after all players have
finished their throws, the round is considered complete.
13) Once the classification round is finished all classified participants
will start next round with no points.
14) Each new round, the umpire must count the 12 chips before giving them
to the player.
e) about
scoring:
1)
Chips
that are directly put into the boxes (without entering the holes) are annuled
and put on the floor by the umpire, having no score.
2)
If
a chip gets in and suddenly gets out by the same place it got in, it is
considered null (no score)
3)
If
any chip is put into a hole after rebounding in the wall or any external object
to the sapo game, the throw is null (no score).
4)
Points
are counted for the hole where the chip was put into, although the chip may jump
into another holeīs box in its way down. The umpire must replace the
chip into the correct box
5)
If
the chip passes over the toadīs mouth and stays beyond it, it is considered
"Toad" having the toad score.
6)
If
a chip does not totally pass over the toadīs lower lip (standing a half in and a half out), it is
not considered "Toad" and has no score.
7)
To
count the score, the umpire stands next to the side of the Sapo Game, picking up first the chips that were put into
holes and placing them in the border of the box until the score is written.
After that, he picks up the no-score chips.
8)
The umpire must announce the score after each
throw, and after the round is completed he must give each player his score of
the round.
9)
The
Control Table will give the parcial and final scores after verifying that
neither mistakes nor violations to the rules occured.
10) If a player bothers another (either intentionally or not) during the throw, the umpire may determine a new throw.If both throws get a score, the umpire must take the highest, writting down the correspondant explanation.
11)
Any
demand about a throw must be done by the participant in the moment the throw
took place or immediately after it, losing its right to demand after 2
throws. Under no circunstances must a demand from the public be considered. If a
person watching the game bothers players or make them feel uncomfortable
after 2 warnings comunicated by the umpire or a coordinator, the third
time the person must leave the place.
12)
In
case of draw, a new 12-throw round takes place, only between the players with
tied scores.
13)
If
one or more chips are thrown by accident and the player was already authorized
by the umpire to throw, these are considered null and already played.
f) about
the umpire:
1) General coordinators establish the system of
play.
2)
The
umpire must be a person with perfect knowlidge of Sapo Rules.
3)
The umpire is responsible for authorizing chips
to play, controlling and fixing conditions of the field, as well as giving chips
to the players before they start each round of throws.
4) The umpire will take a game list where to make notes about the points obtained by each chip to hit by each player in the corresponding round , and a General list .
5)
Any
calculation of scores coming from the public is forbidden.
6)
If
someone from the public is clearly interfering the game, disturbing
unintencionally the player who is about to throw, the umpire must stop throws
until the public keeps silence, having the right, after two warnings,
to obligate the disturbant person to leave the place. If
the umpire can not manage to control the publicīs discipline or disorder caused
by a player, he has the right to interrupt the game provitionally or definitely.
7)
The umpire is the only one who can stand in the field apart from the player
throwing at that moment.
8)
The umpire can talk about the game, scores,
questions, reclamations, etc. only to players, without allowing any question or
reclamation referring to the game, coming from the public.
9) In exceptional circumstances when it is difficult or impossible to verify a certain play,umpireīs judgment is considered and his decision is unappealable
10)
Any
situation occuring before, during or after the match that has no reference in
the rules, is not taken into consideration.
11) Coordinators table must control every score written in the individual, parcial and general planillas during the match, and any mistake will be communicated before the end of the day.
12)
Every
player must sign the game planillas, showing that way their agreement to
the Sapo Rules. This condition is an obligation for the players to be authorized
to play the match.
13)
If
under exceptional circumstances, a record of proceedings needs to be written,
it must be signed (in agreemnt or disagreement) by directors, umpires and
players. If anyone decides not to sign he automatically loses his right to
participate from the tournament.
Anyone may suggest changes to the rules to the coordinators, but no change will be done until the end of the tournament.
Translated by ycristal@yahoo.com
October, 2002
Reproduce mentioning www.juegodesapo.cjb.net